Having fun with ChucK
ChucK is pretty powerful too. Here's a bit of ChucK code by Perry Cook that does a reasonable job imitating the THX deep note - compare this 80 lines of code to the 20,000 lines of code required to make the original.
// THX emulator // author: Perry R. Cook (Jan 8, 2007) // modified: Ge Wang (added parameters up top) // F-1, B1b, F1, B2b, F2, B3b, F3, A5, F4, A6 [ 29.0, 87.5, 116.0, 175.0, 233.0, 350.0, 524.0, 880.0, 1048, 1760, 29.0, 87.5, 116.0, 175.0, 233.0, 350.0, 524.0, 880.0, 1048, 1760, 29.0, 87.5, 116.0, 175.0, 233.0, 350.0, 524.0, 880.0, 1048, 1760 ] @=> float targets[]; // storage float initials[30]; float deltas[30]; // parameters (play with these to control timing) 10000 => int steady_samps; 20000 => int sweep_steps; 15000 => int hold_steps; 8000 => int decay_steps; // UGens SawOsc s[30]; Gain gl[30]; Gain gr[30]; JCRev rl => dac.left; JCRev rr => dac.right; // reverb settings 0.025 => rl.mix => rr.mix; // variables 0 => int i => int j; // compute stuff for( 0 => i; i < 30; i++ ) { // random freqs Std.rand2f( 200.0, 800.0 ) => initials[i] => s[i].freq; // 10 sample updates ( targets[i] - initials[i] ) / sweep_steps => deltas[i]; // initial gain 0.1 => s[i].gain; // random Std.rand2f( 0.0, 1.0 ) => gl[i].gain; // panning 1.0 - gl[i].gain() => gr[i].gain; // hook up s[i] => gl[i] => rl; // all the oscs s[i] => gr[i] => rr; } steady_samps :: samp => now; // steady cluster while( j < sweep_steps ) { for( 0 => i; i < 30; i++ ) { initials[i] + (deltas[i]*j) => s[i].freq; // sweep freqs. } j + 1 => j; 10 :: samp => now; } 0 => j; while( j < hold_steps ) { // hold chord 10 :: samp => now; j + 1 => j; } 0 => j; while( j < decay_steps ) { for( 0 => i; i < 30; i++) { 0.1 * (decay_steps-j) / decay_steps => s[i].gain; // decay gains } 10 :: samp => now; j + 1 => j; } 60000 :: samp => now; // reverb tail